"There's a person on the LunarLux Discord who said that he did not like turn-based RPGs at all, and somehow LunarLux was able to inspire him to try out more turn-based RPGs. In the face of this, LunarLux seeks to not only welcome those who wish to see the genre thrive, but also make things comfortable for gamers who have said these titles aren't for them in the past. Not only do turn-based games tend to be seen as "the same" by detractors, but more franchises like Final Fantasy are switching to real-time combat, shying away from the traditional genre conventions. These mechanics play such a role for one big purpose: CosmicNobab simply wishes to share turn-based RPGs with more people. Humor isn't the only thing LunarLux takes from Toby Fox's Undertale CosmicNobab sees the head developer of the smash-hit indie game as personal inspiration, as well. Undertale in particular can be seen with the game's humor, as LunarLux features an interactive moment that encourages players to pet a dog as fast as possible, along with the chance for gamers to swindle a stranger out of their money while letting out an evil laugh. However, among the games that played a part in making LunarLux, they also said that Undertale and a bit of Pokemon helped influence the team's decisions. CosmicNobab hopes these parts of the combat help players "get that encouragement to interact with the game more," even though the simple gameplay loop of turn-based combat. Where Battle Network and Star Force helped shape LunarLux's exploration, the Mario & Luigi series is what led the indie title to have interactive and easy quick-time events as part of its combat. When it comes to games CosmicNobab took inspiration from, there's a fond love for Mega Man Battle Network, Mega Man Star Force, and the Mario & Luigi RPG series that shape the overall feeling of the game.
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